Game Design

2020 - 22 Curriculum

MAJOR CURRICULUM

Total credits required for a BFA in Game Design: 120.0


The below degree plan is for students entering in the 2020 - 21 and 2021 - 22 academic years.

Course

Course #

Credits

FIRST-YEAR-EXPERIENCE REQUIREMENTS
Art Matters AH 100 3.0
Frameworks: Themes in Humanistic Studies HMST 101 3.0
Forum I FF 111 3.0
Forum II FF 112 3.0
Drawing: Tradition and Innovation FF 161 3.0
Drawing: Contemporary Practices FF 162 3.0
Studio Elective 3.0
Choose one course from the following Color/Design category
Color/Design/Process
FF 120A 3.0
Color/Design/Pattern FF 120B 3.0
Choose one course from the following Form/Space category
Prototype/Situate/Fabricate
FF 130A 3.0
Body/World/Machine FF 130B 3.0
Choose one course from the following Systems/Time category
Haptics and Optics
FF 140A 3.0
Designing Information FF 140B 3.0
LIBERAL ARTS REQUIREMENTS
Modernism and After / Modernisms AH 201 3.0
Art History Elective AH 3.0
Art History Elective AH 3.0
Art History Elective AH 3.0
Humanistic Studies/Literature Elective 3.0
Humanistic Studies/Literature Elective (300- or 400-level) 3.0
Intellectual History I -IH1 3.0
Intellectual History II -IH2 3.0
Science/Math NSCI 3.0
Theory -TH 3.0
Academic Elective (or Writing Workshop, if required) 3.0
Academic Elective 3.0
GAME DESIGN MAJOR REQUIREMENTS
Game/Play GMD 200 3.0
2D Game Design GMD 230 3.0
Narrative Design GMD 231 3.0
3D Game Design GMD 240 3.0
Level Design GMD 320 3.0
Advanced 2D Game Design GMD 330 3.0
Advanced 3D Game Design GMD 340 3.0
Senior Studio I GMD 498 6.0
Senior Studio II GMD 499 3.0
Choose one course from the following
Game Design Special Topics GMD 298 3.0
Internship INT 402 3.0
Undergraduate Teaching Assistantship PD 390 3.0
Studio Elective 3.0
Studio Elective 3.0
Studio Elective 3.0
Studio Elective 3.0
Studio Elective 3.0
Studio Elective 3.0
Studio Elective 3.0